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Card Magic Tricks- Learn Free
1) An Insolvable Mystery - Card Trick
The effect is that any pack, having been thoroughly shuffled, is placed in the performer's hand, which he holds behind his back, and is then covered with a handkerchief, in which it is securely wrapped. Any number is called by a spectator. The magician names a card. The spectator uncovers the pack, counts to the number and finds there the card called.
The Trick: The method is subtle. When the pack is covered with a handkerchief, in bringing it to the front, turn the cards face up and sight the top card's index by stretching the fabric a little at that point. Hold the pack with the left forefinger below and the thumb at the index corner, ready for a riffle count. As you ask the spectator to name a number, riffle off five cards. As soon as he calls a number continue the count till you reach it. Bring your right hand over the pack and make the pass at that point under the handkerchief. Turn the deck over, under cover of wrapping it securely and hand it to the spectator. All done in a few seconds.
After much pretended mental exertion, name the card you sighted. The spectator unwraps the pack, deals cards to the number he called and finds there the card you named.
A good presentation is to have the spectator run over the faces of the first dozen or so cards after he has shuffled and your pack is turned, just glancing at the cards and not trying to remember any of them. When the deck is covered have him call a number between one and fifteen, so that the choice, you say, will be restricted to the cards he saw, really to limit the thumb count. Explain that his subliminal consciousness has registered the positions of the cards and that altho he will not be able to recall them, you will pick up the waves of cerebration. Impress on him to make no effort to remember the card, simply to remain passive. Proceed to name the color, suit and finally the value.
The thumb count must, of course, be made noiselessly but it can be done quite deliberately since the hand is out of sight. I can recommend this as being one of the most mysterious feats possible with cards.
2) Salty Cards
How the Trick Appears: With nothing more than kicking a deck of cards you can tell which is the chosen card.
The Trick:
Have a shuffled deck of cards on the floor. Have a person look through the deck and pick a card. Have him/her place his card on top of the deck. Now have them cut the deck into five piles. (Remember the chosen card is on the top of the first pile.)
Now by pointing to the piles have them put the deck back together in a different order.
The trick is that as you are pointing at the card piles, instructing the audience member to put them back together... you take a pinch of salt and drop it on top of the chosen card as you point to it. (Slick, eh?)
Then lightly kick the deck of cards with your right foot, slide into the cards to make them glide to the left.
Examine the deck; the place in the deck with the most distance between one card and the next is the chosen card.
Notes: Practice this trick before performing to get a feel for how and how hard to kick the cards, and how to "see" the chosen card
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3) The Five Card Fan
For an incomprehensible feat that practically works itself, this one is hard to beat. The effect is that five cards are shown to a spectator who notes one mentally. The five cards are partially inserted in the deck and a handkerchief is thrown over all. The spectator pushes these cards flush which causes several cards to protrude at the rear. These are pushed flush by the magician making some cards protrude at the front. Both repeat the movements until one card only extends from the outer end of the deck. The spectator takes it, still covered by the handkerchief and it proves to be the card thought of.
Arrange five cards in a fan and ask a spectator to remember one. You have the middle card fully exposed and you allow him to get a flash only of the cards so that he can only note that card. Then holding the deck face down in the left hand, open a break at the outer left corner, about the middle, with the left thumb.
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Insert the bottom card of the five, letting it protrude about three-quarters of its length. Riffle off one card with the left thumb and insert the next card in the same way. Do the same with the next three, saying that you are putting the cards in different parts of the pack and not letting it be seen that one card only is between each. Square the inner end of the deck and the outer ends of the five protruding cards.
Cover the cards with a handkerchief and instruct the spectator to push the cards flush with the deck. Doing so will force out four cards at the rear. You push these home forcing three cards to protrude from the outer end of the deck. Again the spectator pushes these into the deck, making two cards come out at the rear. Yon push these in and one card only emerges at the front. This will be the original middle card of the fan. Let the spectator take this card, through the handkerchief, as you draw the deck away. He names the card he thought of, removes the handkerchief and finds that very card in his hand
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